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Rend (Team-Based Survival | Adventure-Fantasy-MMO) By UsAfBrAn,
0

15
Jul 2018

https://www.rendgame.com/ - Expected to be the standard $29.99 in EA on 31 July 18.

Wit's new album is out! By Witness,
5

21
Jun 2018

So, besides being an ace competitive FPS team leader, ladder/league admin, and player, I'm also a lead guitar player with about 30 years or performing and recording experience under my old, wrinkled belt. :) Anyhow, one of the bands I'm playing with down in Austin, TX (Bottlecap Mountain) just released their latest record, Claws Sharp. It's up on Spotify as of today, so if you like good rock music, give it a listen:

 

Eve Online By UsAfBrAn,
2

15
Apr 2018

 

Eve is free to play if anyone wasn't tracking.  Their noob tutorial shows you the ropes too.

Conan Exiles - Countdown to Launch By UsAfBrAn,
3

13
Apr 2018

 

8 May - Conan Exiles: A Hyborian Launch By UsAfBrAn,
12

7
Apr 2018

I'm willing to at least install it and try it - I wanted this game to succeed and there was a lot of excitement amongst TAC before EA launch.  They're revamping combat which was my single biggest gripe.

 

https://www.mmorpg.com/conan-exiles/previews/a-hyborian-launch-is-coming-1000012614 @TourGuide @BigRich @Marauder @Witness @Tyris @JustAGirl @The_Matt_Price and @ whoever else had it.  Can we get an @everyone?

Sea of Thieves By TourGuide,
1

6
Apr 2018

Sea of Thieves having been out for just over two weeks now, the team has been hard at work ensuring everything is behaving as expected, but we've also been gathering the top feedback points on the current game experience. We have been discussing these at length, figuring out solutions and getting work underway. Some issues are easier to solve than others, whereas some will require more involved fixes and take a little longer to get out to our players.

Below are the top feedback points and our current plans to address them. As with everything on Sea of Thieves, we will make changes, get them out to players and assess how effective they are, using feedback and data to decide whether we need to take more steps. Our priority is always to work out what can we do to address issues quickly, and then if we need to spend more time on them for a more involved fix, we will invest that time and effort.

Ship respawns

 

  • When you sink a ship, they respawn too close to you. This can be frustrating for players at a Skeleton Fort, or constantly having the same ship follow you and engage you in combat.

     

    Complete: We have pushed the distance back that ships respawn at so they are out of view of the ship that sunk them. This is pretty much double the original distance that ships were respawned at. This change is in the game update that went live on Wednesday April 4th.

    Work in progress: We are also working on having this configurable in the service, rather than in the client, meaning we will be able to adjust this further live based on player feedback. 
      
    Spawn-killing

     

     

  • Players can get stuck in a die-respawn-die cycle if another crew stays around on their ship.

     

    Work in progress: A short-term mitigation for this is to make more players aware of the Scuttle option as a way of getting out of this scenario. We are adding information on this to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.

    Our plan is to measure whether this makes a significant difference. Are people using the Scuttle option more, is it a solution that works for the majority of scenarios? We'll assess this before taking further steps.

    Investigating: We are also considering options around moving ships to other world instances if they are caught in a griefing situation. This is a slightly more complex change, so we are currently investigating this to understand exactly what it would take, and the value. 
      
    Brig abuse

     

  • Players are misusing the brig for various reasons. The most common of these we have seen are to hold a slot, either because they want to play as a private crew or because they want to play with people with mics/people speaking the same language.

     

    Work in progress: A key change we are working on is to allow players to select whether they want their ship to be open to others being matchmade with them, or closed so that it's invite-only. This will allow players to manage how many people they want on their ship, invite friends and decide whether or not to allow other players to join them. We hope this mitigates one of the key reasons for people misusing the brig. It also has the added benefit of allowing players to sail the galleon with a smaller crew if they desire, or the sloop with a larger crew. We've had a lot of feedback and requests for this so we'll be very happy to deliver this functionality. 
      
    Finding a suitable crew

     

  • Closely related to the misuse of the brig, players don't really have any control over who they play with (apart from playing with friends). The key preferences we see are to play with other players using a mic, or to find people speaking the same language.

     

    Work in progress: We are working on automatically matchmaking by microphone status. The game already detects if you have a microphone plugged in, and matchmaking will now prioritise matching you via your mic status.

    Investigating: We will be adding the option to filter by language for matchmaking so players can find other players who speak the same language to crew up with. 
      
    Cheating

     

  • We have seen a few reported instances of cheating, where players are compromising the game client or using programs to gain an advantage over other players. Everyone should understand the seriousness with which we treat this, and anyone identified as taking part will have action taken against them, up to and including permanent Xbox Live account bans. We have a zero tolerance approach to this.

     

    Investigating: We are investigating and have detected some instances of suspicious behaviour, and will be taking direct action against anyone abusing the game in this way. The number of people we are currently investigating who show suspicious behaviour make up an extremely small portion of our player base. Work is ongoing against this as a high priority, once we are certain we have identified people cheating we will swiftly ban them. 
      
    Content plans

     

  • We hear and understand that people are keen to understand what our plans are for updating Sea of Thieves, beyond the top experience fixes. We are currently in the midst of adjusting our roadmap based on feedback we have received since launch, with a ton of planning meetings continuing through this week. We plan to release a video next week updating everyone on how we plan to evolve Sea of Thieves moving forward. We totally understand that people want to see this ASAP, but the critical thing here is to have the right plan that allows Sea of Thieves to grow in the right way.

     

    Thanks, 
      
    – Joe Neate, Executive Producer

Sea of Thieves Patch Notes By TourGuide,
1

27
Mar 2018

This is a full game update as opposed to just a patch. It contains a wide array of fixes across our services, stability and game experience. We felt the priority here was releasing the improvements to our player base. For our next client update, we plan to send out a much smaller patch size.

Download size: 
Xbox One: 9.99GB 
Xbox One X: 18.97GB 
Windows 10: 19.53GB

XBOX INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.
PC INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.

Fixed Issues

  • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests. Not received your code? Check your Xbox Live messages over the next couple of days.
  • Characters should no longer lose details such as hair colour and scars.
  • When digging up a chest, there is no longer a chance that it will be impossible to pick up.
  • Players should no longer intermittently be missing items and weapons when loading into the game.
  • Weapon, clothing and ship cosmetic changes made after migrating server will now persist across sessions.
  • Players will now correctly see other players titles.
  • Snakes will now behave correctly, turning to face the player when agitated.
  • Animal and skeleton movement around slopes has been improved.
  • The game will no longer enter an unresponsive state after accepting a game invitation whilst matchmaking.
  • Merchant Alliance notifications for handing in various items have been corrected.
  • Lighting has been tweaked in order to improve performance on multiple islands and outposts.
  • Fixed tinnitus sound which persists after being killed by multiple explosive barrels.
  • Seagulls now fly over floating barrels.
  • Players can no longer be held by a seemingly invisible Kraken tentacle.
  • Fixed a range of potential game crashes.

 

Performance Improvements

Significant performance optimisations across all platforms, specifically targeting the 4K native resolution of Xbox One X.

  • Drastically reduced the likelihood of tearing when using the small ship.
  • Reduced the likelihood of tearing when inside the Taverns.
  • Sizeable framerate improvements when traversing large islands.
  • Reduced likelihood of framerate hitches when navigating outposts.
  • Optimised Foliage for smoother experience in overgrown jungle areas.

Further improvements and optimisations for all platforms are ongoing.

Known Issues

  • Player gold and reputation can be delayed when cashing in a reward.
  • Player achievements can be delayed. 
    For an update on both of these issues, please read our Launch Update written by Executive Producer, Joe Neate.
  • Bounty quest skeletons sometimes do not spawn or cannot be found. 
    If you encounter this bug, a potential work around is to sail away from the island until it’s out of range, and then sail back in to trigger the Island Name banners.
  • Joining a player whose ship is parked at an active skeleton fort will prevent the joining player’s radial menus being opened.
  • Rare Lore Items throughout the world will read in English, regardless of current language settings.
  • "Hunter of Cursed Crews", Commendation is not updating.
  • Players may become comically smaller after fighting the Kraken.

Coming Updates

9cd8cc5e-e9e4-4c5e-9552-7cf8cbc8a2ce.jpg

  • Death Cost – Thank you all for your feedback on our previously discussed Coming Update, Death Cost. Due to your passionate comments, we have decided not to move forward with this feature. Thanks for the honest feedback & discussion on this
You can discuss these release notes on the Forum, here.

Destiny 2 Development Update By BigRich,
2

13
Jan 2018

DESTINY 2 - DEVELOPMENT UPDATE 1-11-18

Jan 12 - Destiny Dev Team
Game Director Christopher Barrett:
Hey, everyone. At the end of last year, I made a promise that I would update you on our plans for Destiny 2. The team has been hard at work and we’re ready to share where we are headed. We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing. Please keep in mind that the further out we make promises, the more they are subject to change. With that caveat, here are our plans.
 
Destiny Content Categories
One thing we want is to set clearer expectations for is which categories of content are available to everyone each Season, and which are exclusive to Destiny 2 Expansions:
 
Expansions are purchasable updates that typically add new Story, Destinations, and Gear, as well as new Crucible, Strike, and Raid Lair content.
 
Seasons introduce content that is made available to all players of Destiny 2, at no additional cost.
 
01112018_post_launch_content.jpg?cv=3983
 
Iron Banner, Faction Rallies, and their rewards will be available to everyone as part of Season 2. Additionally, going forward we are making a change that new Seasonal rewards from Crucible, Strikes, and Trials of the Nine will be available to all players.
 
Faction Rallies returns on January 16 and Iron Banner will be back in the rotation on January 30. 
 
Eververse
We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:
  • We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
  • We'll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
  • We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.
 
We’ve begun implementing these changes for the Crimson Days event beginning February 13 (with even more changes on the way in Season 3): 
  • Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.
  • Players will earn double engrams at level-up: one Crimson Engram and one Illuminated Engram for the duration of the event.
  • Crimson Engrams can also drop from completing the Crimson Days match and from completing the Crimson Days milestone on each character.
  • Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.
 
XP Rates
We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren’t grinding them (fairness is cool). Our first attempt turned out to be unworkably buggy so we’re having to investigate other angles. We will continue to update you as we move forward.
 
Feature Roadmap
There are three releases that we want to put on your radar right now. Later releases will get more specific dates as they get closer.
 
The following content and features will be available to all D2 players, regardless of expansion ownership. 
 
January 30 Update
  • Masterwork Armor
    • We are expanding the Masterwork system to include armor. 
    • Masterwork Armor provides increased damage reduction while using your Super. 
    • You can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.
masterwork_armor_01.jpg?cv=3983621215&av
 
  • Raid Reward Rework
    • We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
    • We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.
 
February Update
  • Strike Scoring + High Score Tracking
    • Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.
  • Mods 2.0
    • Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.
  • Quickplay Improvements
    • We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.
  • PC Tower Chat
    • We are adding text chat to the Tower for the PC version of the game.
  • Exotic Repetition Reduction
    • This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.
  • Fireteam Members on Destination Map
    • You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.
 
Spring 2018
We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.
 
Independent of Expansion 2, the team will deliver a number of new features that will be released before or during Season 3. Every player of Destiny 2 will receive new content in the following categories…
 
Crucible
We want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.
  • Crucible Rank
    • Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
      • Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
      • Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here.
Crucible-Rank.jpg?cv=3983621215&av=39832
  • Private Matches
    • Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing.
PvP_Private_Matches.jpg?cv=3983621215&av
  • 6v6 Playlist
    • We’re bringing 6v6 PvP to Destiny 2 in addition to the current 4v4 game modes.
  • Mayhem Event
    • Mayhem will return as a limited-time event during Season 3 and going forward.
  • Additional Fixes
    • We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience.
 
Additional Highlights
  • Weapon and Ability Balance Pass
    • Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.
  • Exotic Weapon and Armor Balance Pass
    • Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.
  • Seasonal Reputation
    • Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
  • Improved Iron Banner and Faction Rallies
    • In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.
  • Playlist Repetition Reduction
    • This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.
  • End Game Player Pursuits
    • We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.
  • Multi-Emote
    • When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
  • Vault space
    • We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.
    • We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.
  • PC Clan Chat
    • In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
  • Heroic Strike Changes
    • We’ll be introducing modifiers to add more gameplay variety to the experience.
 
Fall 2018 (or sooner)
We are working on a lot more that we're not quite ready to discuss. Expect more on this small sample of items in the future:
  • Item Collections and Records
  • Weapon Slot and Archetype Improvements
  • Additional Crucible Playlists (e.g. Rumble)
  • Better Clan Rewards
  • Masterwork Exotics
  • Pinnacle Weapon and Gear Improvements
  • Trials of the Nine improvements
  • Shaders and dismantling
  • The Future of Guided Games
  • Address Solo Vs Fireteam matching
 
One Final Note
Expect to hear more from us via Bungie.net, Twitch, and social media. We’ll be talking to you more directly, and more often, as promised. We want to thank our community for all the passionate and detailed feedback you provide. It’s critical to our ability to continually improve Destiny, so thank you!
 
Talk to you soon,
 
Christopher Barrett
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