Jump to content

Rusty Nutz 8/12 (5X|No-P2W|Loot++|IC|QS|Trade|Clans|TP) By UsAfBrAn,
0

12
Aug 2018

I picked up an NVMe SSD (I/O is what holds back rust servers) VPS with dedicated Xeon cores and DDOS protection out of Los Angeles and put up a 300 player rust server on it.  It has all of my premium mods on it plus all the others everyone likes.  I won't be pursuing a pay to win model, so feel free to come play and enjoy all of the premium features of rust modding at no cost :P

185.198.26.80:28015 - Click here to connect to server - You can also filter "Rusty Nutz" under modded.

I'll be running a four day wipe cycle on it, but not initially.  It's a 5X server.

Additionally, for anyone unaware, rust is not the game it once was - it's worth another look if you passed it over.  As an example, boats and electricity were recently added, plus a slew of new weapons such as a compound bow.

Rend (Team-Based Survival | Adventure-Fantasy-MMO) By UsAfBrAn,
3

15
Jul 2018

 

https://www.rendgame.com/ - Expected to be the standard $29.99 in EA on 31 July 18.

 

Wit's new album is out! By Witness,
5

21
Jun 2018

So, besides being an ace competitive FPS team leader, ladder/league admin, and player, I'm also a lead guitar player with about 30 years or performing and recording experience under my old, wrinkled belt. :) Anyhow, one of the bands I'm playing with down in Austin, TX (Bottlecap Mountain) just released their latest record, Claws Sharp. It's up on Spotify as of today, so if you like good rock music, give it a listen:

 

Eve Online By UsAfBrAn,
2

15
Apr 2018

 

Eve is free to play if anyone wasn't tracking.  Their noob tutorial shows you the ropes too.

Conan Exiles - Countdown to Launch By UsAfBrAn,
3

13
Apr 2018

 

8 May - Conan Exiles: A Hyborian Launch By UsAfBrAn,
12

7
Apr 2018

I'm willing to at least install it and try it - I wanted this game to succeed and there was a lot of excitement amongst TAC before EA launch.  They're revamping combat which was my single biggest gripe.

 

https://www.mmorpg.com/conan-exiles/previews/a-hyborian-launch-is-coming-1000012614 @TourGuide @BigRich @Marauder @Witness @Tyris @JustAGirl @The_Matt_Price and @ whoever else had it.  Can we get an @everyone?

Sea of Thieves By TourGuide,
1

6
Apr 2018

Sea of Thieves having been out for just over two weeks now, the team has been hard at work ensuring everything is behaving as expected, but we've also been gathering the top feedback points on the current game experience. We have been discussing these at length, figuring out solutions and getting work underway. Some issues are easier to solve than others, whereas some will require more involved fixes and take a little longer to get out to our players.

Below are the top feedback points and our current plans to address them. As with everything on Sea of Thieves, we will make changes, get them out to players and assess how effective they are, using feedback and data to decide whether we need to take more steps. Our priority is always to work out what can we do to address issues quickly, and then if we need to spend more time on them for a more involved fix, we will invest that time and effort.

Ship respawns

 

  • When you sink a ship, they respawn too close to you. This can be frustrating for players at a Skeleton Fort, or constantly having the same ship follow you and engage you in combat.

     

    Complete: We have pushed the distance back that ships respawn at so they are out of view of the ship that sunk them. This is pretty much double the original distance that ships were respawned at. This change is in the game update that went live on Wednesday April 4th.

    Work in progress: We are also working on having this configurable in the service, rather than in the client, meaning we will be able to adjust this further live based on player feedback. 
      
    Spawn-killing

     

     

  • Players can get stuck in a die-respawn-die cycle if another crew stays around on their ship.

     

    Work in progress: A short-term mitigation for this is to make more players aware of the Scuttle option as a way of getting out of this scenario. We are adding information on this to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.

    Our plan is to measure whether this makes a significant difference. Are people using the Scuttle option more, is it a solution that works for the majority of scenarios? We'll assess this before taking further steps.

    Investigating: We are also considering options around moving ships to other world instances if they are caught in a griefing situation. This is a slightly more complex change, so we are currently investigating this to understand exactly what it would take, and the value. 
      
    Brig abuse

     

  • Players are misusing the brig for various reasons. The most common of these we have seen are to hold a slot, either because they want to play as a private crew or because they want to play with people with mics/people speaking the same language.

     

    Work in progress: A key change we are working on is to allow players to select whether they want their ship to be open to others being matchmade with them, or closed so that it's invite-only. This will allow players to manage how many people they want on their ship, invite friends and decide whether or not to allow other players to join them. We hope this mitigates one of the key reasons for people misusing the brig. It also has the added benefit of allowing players to sail the galleon with a smaller crew if they desire, or the sloop with a larger crew. We've had a lot of feedback and requests for this so we'll be very happy to deliver this functionality. 
      
    Finding a suitable crew

     

  • Closely related to the misuse of the brig, players don't really have any control over who they play with (apart from playing with friends). The key preferences we see are to play with other players using a mic, or to find people speaking the same language.

     

    Work in progress: We are working on automatically matchmaking by microphone status. The game already detects if you have a microphone plugged in, and matchmaking will now prioritise matching you via your mic status.

    Investigating: We will be adding the option to filter by language for matchmaking so players can find other players who speak the same language to crew up with. 
      
    Cheating

     

  • We have seen a few reported instances of cheating, where players are compromising the game client or using programs to gain an advantage over other players. Everyone should understand the seriousness with which we treat this, and anyone identified as taking part will have action taken against them, up to and including permanent Xbox Live account bans. We have a zero tolerance approach to this.

     

    Investigating: We are investigating and have detected some instances of suspicious behaviour, and will be taking direct action against anyone abusing the game in this way. The number of people we are currently investigating who show suspicious behaviour make up an extremely small portion of our player base. Work is ongoing against this as a high priority, once we are certain we have identified people cheating we will swiftly ban them. 
      
    Content plans

     

  • We hear and understand that people are keen to understand what our plans are for updating Sea of Thieves, beyond the top experience fixes. We are currently in the midst of adjusting our roadmap based on feedback we have received since launch, with a ton of planning meetings continuing through this week. We plan to release a video next week updating everyone on how we plan to evolve Sea of Thieves moving forward. We totally understand that people want to see this ASAP, but the critical thing here is to have the right plan that allows Sea of Thieves to grow in the right way.

     

    Thanks, 
      
    – Joe Neate, Executive Producer

Sea of Thieves Patch Notes By TourGuide,
1

27
Mar 2018

This is a full game update as opposed to just a patch. It contains a wide array of fixes across our services, stability and game experience. We felt the priority here was releasing the improvements to our player base. For our next client update, we plan to send out a much smaller patch size.

Download size: 
Xbox One: 9.99GB 
Xbox One X: 18.97GB 
Windows 10: 19.53GB

XBOX INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.
PC INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.

Fixed Issues

  • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests. Not received your code? Check your Xbox Live messages over the next couple of days.
  • Characters should no longer lose details such as hair colour and scars.
  • When digging up a chest, there is no longer a chance that it will be impossible to pick up.
  • Players should no longer intermittently be missing items and weapons when loading into the game.
  • Weapon, clothing and ship cosmetic changes made after migrating server will now persist across sessions.
  • Players will now correctly see other players titles.
  • Snakes will now behave correctly, turning to face the player when agitated.
  • Animal and skeleton movement around slopes has been improved.
  • The game will no longer enter an unresponsive state after accepting a game invitation whilst matchmaking.
  • Merchant Alliance notifications for handing in various items have been corrected.
  • Lighting has been tweaked in order to improve performance on multiple islands and outposts.
  • Fixed tinnitus sound which persists after being killed by multiple explosive barrels.
  • Seagulls now fly over floating barrels.
  • Players can no longer be held by a seemingly invisible Kraken tentacle.
  • Fixed a range of potential game crashes.

 

Performance Improvements

Significant performance optimisations across all platforms, specifically targeting the 4K native resolution of Xbox One X.

  • Drastically reduced the likelihood of tearing when using the small ship.
  • Reduced the likelihood of tearing when inside the Taverns.
  • Sizeable framerate improvements when traversing large islands.
  • Reduced likelihood of framerate hitches when navigating outposts.
  • Optimised Foliage for smoother experience in overgrown jungle areas.

Further improvements and optimisations for all platforms are ongoing.

Known Issues

  • Player gold and reputation can be delayed when cashing in a reward.
  • Player achievements can be delayed. 
    For an update on both of these issues, please read our Launch Update written by Executive Producer, Joe Neate.
  • Bounty quest skeletons sometimes do not spawn or cannot be found. 
    If you encounter this bug, a potential work around is to sail away from the island until it’s out of range, and then sail back in to trigger the Island Name banners.
  • Joining a player whose ship is parked at an active skeleton fort will prevent the joining player’s radial menus being opened.
  • Rare Lore Items throughout the world will read in English, regardless of current language settings.
  • "Hunter of Cursed Crews", Commendation is not updating.
  • Players may become comically smaller after fighting the Kraken.

Coming Updates

9cd8cc5e-e9e4-4c5e-9552-7cf8cbc8a2ce.jpg

  • Death Cost – Thank you all for your feedback on our previously discussed Coming Update, Death Cost. Due to your passionate comments, we have decided not to move forward with this feature. Thanks for the honest feedback & discussion on this
You can discuss these release notes on the Forum, here.
×