1v7 horrorshow Friday the 13th: The Game [official site] will launch on May 26th, developers IllFonic announced over the weekend. I’m not saying it’s illegal for them to not wait until Friday the 13th of October but it is immoral and we should have laws against this. IllFonic have turned the slasher movies into an objective-oriented slashfest where a team of teens at summer camp need to avoid and fend off Jason Voorhees while they try to secure an escape route or get help. The initial release will be multiplayer-only, with singleplayer due to follow this summer. Here, having a look at these stabbings (and burnings, headcrushings, carpunches…):
Your man Jason wants to murder teenagers, see. The teenagers find his intentions conflicts with their own plans for their time at Camp Crystal Lake (and beyond), so they decline to comply. While Jace roams around using his supernatural powers to track and murder teenagers, the younguns try to escape or get help. They might repair the phone system to call the rozzers and grass Jace up, fix a car and drive away, or repair a boat to cross Crystal Lake – the usual sorts of ambitious plans that tend to end in impalement.
Teens can also fight back. Jace might be nigh-on immortal but give him enough of a kicking and he’ll feel it. So off you all go, scampering around procedurally-generated maps to scavenge, hide, fight, and repair, while the Jace player attempts to collect your skulls for coffee table talking pieces.
Activision has announced they are returning Call of Duty back to the era that started the franchise. While I'm sure they'll keep the current match making system, this is a step in the right direction. Activision has admitted the scifi version wasn't as big a hit as they thought it would be, so back to WW2 we go!
UbiBlog has details on a new update that's live in For Honor with some changes for the melee combat game. There is an economy update here that increases Steel payouts for all matches. This trailer highlights changes and new content in the patch, and here's word:
A For Honor update has arrived, revealing new information on the changes coming to the game. Starting today, the For Honor team is increasing overall income of Steel on all matches and Orders across all platforms. By just how much, you ask? By this much:
All matches Steel income are increased by 25%
Daily Orders Steel income are increased by 33%
Side Orders Steel income are increased by 50%
Community Orders Steel rewards are increased from 500-1000 to 2000 Steel
This should result in a sizable boost to your in-game purchasing power (up to 45% more Steel in the first two hours), so that ride-the-pony Lawbringer emote you’ve had your eye on can finally be yours.
But income isn’t the only issue the team is addressing today. They are also prioritizing connectivity and matchmaking issues, and re-introducing maps that had been removed for stability’s sake. River Fort is back in action today, with High Fort scheduled to return to the rotation soon if all goes well.
Looking to the near future, there are more changes coming for Orders and gear balancing. Stay tuned for more details on that.
Players can log in today and start enjoying their higher Steel income, as well as 3-Day Champion Status granted to all players after the outage last Tuesday. And all those who did not receive the Faction War crates because of the outage, be reassured that the team is looking into that.
There seems to be a degree of irony to cheating in a game called For Honor, but UbiBlog has word that some miscreants are indeed bending the rules in their new melee combat game. They say they are cracking down on this situation with their EasyAntiCheat software, which sounds like something you'd buy from an infomercial ("the secret is in the MD5 hashing!"). They say they are taking this seriously enough to hand out bans for first offences. Here's word:
For Honor puts a huge emphasis on skill, so it’s important that it offers a level playing field – and to ensure that nobody has an unfair advantage, the developers have rolled out EasyAntiCheat, a program that detects and flags those who break the rules. Giving the team a way to track cheating, hacking, and offensive communications forbidden by the game’s code of conduct, EasyAntiCheat has already been used to identify and ban fewer than 400 players for cheating and an additional 70 players for offensive conduct.
After being flagged by EasyAntiCheat, suspect accounts are reviewed by the dev team, which then hands out warnings, temporary suspensions, or permanent bans against identified players. These bans are applied on an account level, not at the hardware level. Fairness is hugely important to the game’s creators, so bans are being handed out to first-time offenders. Players who believe they’ve been erroneously penalized can also appeal their bans.
To find out more about For Honor’s code of conduct and the consequences for violating it, visit the official For Honor support page.
Ubisoft announces an open beta test for Tom Clancy's Ghost Recon Wildlands will start one week from today on February 23rd, and will run through February 27th. UbiBlog celebrates the news with a new trailer and a repost of the system specifications for the tactical shooter. Here's word on the testing and preloads:
Today, Ubisoft® announced that the Tom Clancy’s Ghost Recon® Wildlands Open Beta will be available to all players from February 23rd to 27th, 2017, on current-gen consoles and PC. Players eager to jump into the Ghost’s boots and tame the Wildlands will be able to pre-load the Open Beta starting this Monday, February 20th, 2017.
Each player entering this Open Beta will get access to an exclusive mission – the “Unidad Conspiracy” mission, in which players will spark a war between the Unidad, a local corrupt militia group, and the Santa Blanca cartel – by playing the full game before March 31st, using the same Ubisoft account.
The Open Beta will introduce players to two provinces among the 21 of the final game: Itacua, a flourishing and mountainous province where the grip of the cartel is looser, ideal to perfect your sniping skills and get introduced to the Wildlands. Montuyoc, set in the snowy Altiplano, and the second province available in this Open Beta, is much more challenging – players who have suppressed the Itacua bosses will gain XP and skills boosts allowing them to face this dangerous area, home to Santa Blanca elite training centers. Players can of course confront Montuyoc right away… at their own risk.
As in the full game, all the content in the Open Beta will be playable with up to three friends on the same platform via four player co-op, or in single player. Players are free to utilise a large variety of vehicles, tactical equipment and weapons to get the job done.
Set in the largest action-adventure open world ever created by Ubisoft, Tom Clancy’s Ghost Recon Wildlands takes place in Bolivia, a few years from now, as the country has been turned by the vicious Santa Blanca drug cartel into a narco-state. Players are tasked with eliminating the cartel by any means necessary. The massive and responsive open world encourages a variety of playstyles, allowing players the freedom to choose how they execute any and all missions.
Thurrott.com has quotes from Activision Blizzard's earning conference call acknowledging disappointment in the performance of Call of Duty: Infinite Warfare (thanks HARDOCP). "Infinite Warfare had a ton of great gameplay innovations," explains Activision Blizzard COO Eric Hirshberg. "But it also had a setting that didn’t appeal to all of our fans." As a result, he says, the game will return to its "roots," though that may just mean coming back from the future, as the original CoD was set during World War II. Here's what Hirshberg says about this year's installment in the military shooter series:
In 2017, Activision will take Call of Duty back to its roots, and traditional combat will once again take center stage. This is what our dedicated community of Call of Duty players and Sledgehammer Games, developing this year’s title, are the most excited about