The first unveiling of Wild West Online gameplay! Share this video with your friends if you like it!
WILD WEST ONLINE is a systems-driven, open world, Wild West-themed action MMO built from the ground up for PC and featuring world exploration, resource gathering, PvP combat, PvE missions and much, much more.
Get ready for adventure! Reserve your Alpha Access today!
EA announces that a multiplayer beta for Star Wars: Battlefront II will get underway on October 6th for the public, two days after this goes live early for those who preorder the sci-fi action sequel. Here's word on the plan:
We've heard you loud and clear: you want to try your hand at epic encounters with iconic heroes, massive battles across detailed landscapes, and thrilling dogfights in space. You want to play Star Wars™ Battlefront™ II. Well, we have good news for you: the Star Wars Battlefront II multiplayer beta is on the way, available for PlayStation® 4, Xbox One, and Origin for PC in October.
Fans who pre-order Star Wars Battlefront II will be able to play the beta early, starting October 4**. The beta opens to the public two days later on October 6, and there's a lot to explore.
What's in the multiplayer beta? You'll be able to experience some of the best of Star Wars Battlefront II across iconic planets and into the far reaches of space. Get set to dive into Naboo: Theed in Galactic Assault. Join Republic clone troopers and Separatist battle droids in a wild melee on the streets surrounding the royal palace, where you'll take control of some of your favorite heroes.
But that's only part of the story. Also included is a multiplayer Starfighter Assault battle (with more details to be revealed at Gamescom), giving you the ability to pilot a variety of the most memorable starfighters from Star Wars™. Keep your eyes open for even more surprises as the beta approaches.
The beta runs through October 9, and if you want to be among the first to play, pre-order Star Wars Battlefront II now. In addition to early beta access, you'll get bonus content including Yoda's Epic Lightsaber Mastery Star Card, which is only available while supplies last until October 9, 2017**.
Activision confirms suspicions of a standalone version of Call of Duty: Modern Warfare Remastered, saying this will come to PlayStation 4 on June 27th and other platforms after that. This remake was originally part of deluxe editions of Call of Duty: Infinite Warfare, and now it will be available on its own. Here's a new trailer, and here's word, which indicates the game's DLC map pack will be released separately:
Activision announced today that Call of Duty: Modern Warfare Remastered, a complete enhancement of one of the most critically-acclaimed games in history, will be available as a standalone release on Tuesday, June 27th, first on PlayStation 4 in stores and via download on the PlayStation Network, with other platforms to follow. The game includes the full campaign and the 16 multiplayer maps fans know and love from Call of Duty 4: Modern Warfare, all released with stunning high-definition visuals.
“It’s been an honor to bring this great title, which holds such a special place in our hearts, to a new generation of players,” said Brian Raffel, studio head of Raven Software. “With Modern Warfare Remastered, we’re able to relive our favorite campaign levels and multiplayer moments in full HD visuals and remastered audio. No detail was too small, as the team pored over every aspect of development.”
In celebration of the Call of Duty: Modern Warfare Remastered launch, players will also be able to participate in the newest seasonal Call of Duty event called, Call of Duty “Days of Summer.” The five-week community celebration begins June 27th and will feature a bevy of in-game giveaways, XP events and new playlists across multiple titles, including a new summer-themed map for Modern Warfare Remastered that will be available through the duration of the event, along with much more to be announced on Tuesday.
Call of Duty: Modern Warfare Remastered features fully improved texture resolution and detail, revamped animation, remastered audio, and much more. Fans will relive the full, iconic story campaign as they're transported around the globe with Capt. Price, Gaz and Soap across all the missions from the original game, including "All Ghillied Up," "Charlie Don't Surf," and "Crew Expendable." Players will also experience the online multiplayer mode that redefined Call of Duty by introducing killstreaks, XP, Prestige and more, and battle head-to-head in the fan-favorite maps from the original multiplayer mode, including classics such as "Crash," "Backlot" and "Crossfire."
Call of Duty: Modern Warfare Remastered is rated M for Mature by the ESRB (Blood, Intense Violence, Strong Language), and will be available at SRP of $39.99. The package does not include the Modern Warfare Remastered Variety Map Pack.
In the latest Overwatch patch Blizzard added a little something that wasn’t in the patch notes, according to chatter on Korean hacker forums. A subtle change to the game has foiled certain types of aimbots, rendering them useless.
The bots it targets are called image recognition based bots, and they work by honing in on a specific hue - that of the lightly glowing outline that hovers around enemy silhouettes.
So the bots are programmed to see this colour and nudge the cheater's aim to where it is. The latest patch tweaks that outline to slightly change in colour throughout the match. It’s a small change that you won’t notice with the naked eye, but it’s enough to throw off the bots.
When reprogrammed to target the colour range, rather than a specific RGB value, those bots will have a much higher failure rate. It should deal quite the blow to cheaters. In fact, Korean forums are apparently abuzz with the news, according to Redditor ‘a16425’.
An update on Steam announces a patch is coming tomorrow to Friday the 13th: The Game to compensate players for launch problems with the movie tie-in. This video actually carries most of the news, including a look at the retro Jason skin this will include. Here's the accompanying update:
I'll let the video do most of the talking, however we do want to make note that you are being heard and updates will continually be rolling in. We have a lot planned to continue this trend, but we hope this first one will be interesting to you as we move towards more and more for this game
Our thanks to the community for their support, their feedback, their concern and their suggestions. This has been a rocky release, to be frank. Our team is looking forward to the future to get more features, more content, more updates rolling at a quick pace and we hope you enjoy!
So we've been paying a lot of attention to the feedback we're getting on the forums and we've done a lot to curb the exploits that have become fairly well-known to users that are playing. This update is a quick stopgag to a content update we'll have very shortly, but we wanted to get this security patch out that handles the perk selling issue that users have been running into, as well as close off various spots on the maps where users are hiding. Most of these, especially the common ones, should be resolved at this time. However, we will continue to monitor.
Please update your builds and let us know what's up!
Steam matchmaking searches longer for lower pinged games. Various minor matchmaking optimizations made.
Lobby countdown timer closes menus at the 3 second mark instead of when it starts. Warning beeps can now be heard from sub-menus.
Added lots more environmental kill locations to all of the maps.
Leaving a match while a party leader now prompts you to disband or take the party with you.
Security updates to prevent account spoofing.
Dynamic camera and character animation improvements.
Added an option for controlling the PTT sound.
Increased XP penalty of team killing fellow counselors to -1,000XP from-200XP
Fixed several exploit locations on all maps.
Fixed Steam party members not following the party leader.
Fixed Steam party main menu voice stuttering.
Fixed Jason getting stuck in the grab pose if a grabbed counselor disconnects while being pulled out of a car.
Fixed an issue with block detection on boat seats.
Fixed some counselor vehicle interactions not being blocked while in a context kill.
Fixed some floating items on item swap and with traps.
Fixed the Shotgun sometimes floating after use.
Fixed an issue with tracking total Jason kills.
Fixed multiple achievement related bugs.
Fixed windows sometimes displaying the wrong open/close position on listen servers.
Fixed an issue where sprint was canceling fear animations & some stances.
Fixed some dynamic camera issues when interpolating from a kill back to the player.
Fixed Jason being able to morph into the boat and get shoved out of the map.
Fixed a case where spectators would not hear alive players.
Fixed session presence not always updating immediately to point at your game session (for invites) after you leave a party session.
Fixed some game server specific crashes.
Fixed the game sitting for the duration of the outro when no outro is played.
Fixed the scoreboard staying on the screen when the end match menu opens. Locking the end match scoreboard on-screen.
Fixed defaults not always functioning in Video Settings. Made the Gamma slider easier to use with a gamepad.
Fixed a case where a player's mute state may not be sent to the server after loading the map.
Fixed character placement issue when getting out of a tent.
Fixed character placement issue when ejected from a car and your door is blocked.
Fixed being able to use other items while using the sweater.
On stage at EA Play today, EA announced that rather than offering a traditional season pass, Star Wars: Battlefront 2 will instead offer multiple themed content “seasons” as free DLC.
Seasons will be free content updates post-launch, and the first will be released in December with content based on The Last Jedi. The set will include Finn and Captain Phasma as heroes, as well as new planet Crait and a space map above the planet D’Qar. Content in future seasons will include additional planets, heroes, vehicles, modes, and weapons.
1v7 horrorshow Friday the 13th: The Game [official site] will launch on May 26th, developers IllFonic announced over the weekend. I’m not saying it’s illegal for them to not wait until Friday the 13th of October but it is immoral and we should have laws against this. IllFonic have turned the slasher movies into an objective-oriented slashfest where a team of teens at summer camp need to avoid and fend off Jason Voorhees while they try to secure an escape route or get help. The initial release will be multiplayer-only, with singleplayer due to follow this summer. Here, having a look at these stabbings (and burnings, headcrushings, carpunches…):
Your man Jason wants to murder teenagers, see. The teenagers find his intentions conflicts with their own plans for their time at Camp Crystal Lake (and beyond), so they decline to comply. While Jace roams around using his supernatural powers to track and murder teenagers, the younguns try to escape or get help. They might repair the phone system to call the rozzers and grass Jace up, fix a car and drive away, or repair a boat to cross Crystal Lake – the usual sorts of ambitious plans that tend to end in impalement.
Teens can also fight back. Jace might be nigh-on immortal but give him enough of a kicking and he’ll feel it. So off you all go, scampering around procedurally-generated maps to scavenge, hide, fight, and repair, while the Jace player attempts to collect your skulls for coffee table talking pieces.