Some of us are really looking forward to the KOTOR MMO, here is the latest update.
http://www.swtor.com/info/classes/bounty-hunter Bounty Hunter update!
List of TAC members and friends that plan on playing and their preferred faction:
TourGuide - Sith
Tyris - Sith
Swatgod - Goatsex
Yworry - Trannysex
Crossfire - Sith
Fatguy - Sith
Zoob - Sith
38 replies to this topic
#1
Posted 20 March 2009 - 07:53 PM
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#2
Posted 25 March 2009 - 06:50 AM
Just wondering if this one will be out before I am old enough to retire?
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#3
Posted 25 March 2009 - 12:59 PM
On the plus side, if you're retired, you'll have plenty of spare time to sink into an mmo, haha.
#4
Posted 25 March 2009 - 01:29 PM
With the Obama administration, I will be 95 before I can retire...We must all do our part and work hard to give to give to the new world order you know. In other words support the sorry fucks who wont work.
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#5
Posted 25 March 2009 - 02:22 PM
We need to help these people!
Sharon Jasper has been victimized. Poor thing...she has been rabidly wronged. She has become a Section 8 care case -- the victim of ever changing public housing policies.Sharon Jasper has spent 57 of her 58 years dedicated to one cause and one cause only, and has nothing to show for her dedicated servitude.. She has lived in Sectio n 8 housing all but 1 of her 58 years.
It was a legacy passed down from her parents who moved into Section 8 housing in 1949 when she was six months old. She has passed the legacy down to her children, but fears they may have to get jobs to pay for the utilities and deposits.
She laments about her one year hiatus from the comfort of her Section 8 nirvana, ' I tried it for a year -- you know, working and all. It's not anything I would want to go through again, or wish on anyone in my family, but I am damn proud of that year.'
Sharon was moved out of her St. Bernard housing project after hurricane Katrina and into a new, yet albeit, substandard quarterage. As can be noted from the above photo of her new Section 8 home, it is repugnant and not suitable for someone of Sharon Jasper's seniority status in the system. 'Don't be fooled by them hardwood floors,' says Sharon.
They told me they were putting in scraped wood floors cause it was more expensive and elegant, but I am not a fool -- that was just a way to make me take scratched up wood because I am black. The 60 inch HD TV? It may look nice but it is not a plasma. It's not a plasma because I'm black. Now they want me to pay a deposit and utilities on this dump.' 'Do you know why?'
She has held her tongue in silence through the years of abuse by the system, but it came to a head at the New Orleans ' city council meeting where discussions were under way about the tearing down of the St. Bernard projects. When a near riotous exchange between groups opposing the tearing down of St.. Bernard and groups wanting the dilapidated buildings torn down and newer ones built, Sharon unleashed verbal hell with her once silenced tongue. The object of her oratory prowess was an acquiescent poor white boy in attendance.
The context of her scathing rebuke was, 'Just because you pay for my house, my car, my big screen and my food, I will not be treated like a slave!' and 'Back up and Shut up! Shut up, white boy! Shut up, white boy!'
Recapping from the mental log of the city council minutes in her head, Sharon repines, 'Our families have been displaced all over the United States. They are being forced to commit crimes in cities they are unfamiliar with. It is a very uncomfortable situation for them.. Bring them back, then let's talk about redevelopment.'
Sharon directs the reporter's attention across the street to Duncan Plaza where homeless people are living in tents and states that, 'I might do better out there with one of these tents.' She further lamented her sentiments about her situation, 'I might be poor, but I don't have to live poor.'
=============================================================================
Any wonder why this country is in the shape it is? Maybe we should all just chip in and get her the plasma TV she so richly deserves!
Remember to pay your taxes- Sharon needs your help
Sharon Jasper has been victimized. Poor thing...she has been rabidly wronged. She has become a Section 8 care case -- the victim of ever changing public housing policies.Sharon Jasper has spent 57 of her 58 years dedicated to one cause and one cause only, and has nothing to show for her dedicated servitude.. She has lived in Sectio n 8 housing all but 1 of her 58 years.
It was a legacy passed down from her parents who moved into Section 8 housing in 1949 when she was six months old. She has passed the legacy down to her children, but fears they may have to get jobs to pay for the utilities and deposits.
She laments about her one year hiatus from the comfort of her Section 8 nirvana, ' I tried it for a year -- you know, working and all. It's not anything I would want to go through again, or wish on anyone in my family, but I am damn proud of that year.'
Sharon was moved out of her St. Bernard housing project after hurricane Katrina and into a new, yet albeit, substandard quarterage. As can be noted from the above photo of her new Section 8 home, it is repugnant and not suitable for someone of Sharon Jasper's seniority status in the system. 'Don't be fooled by them hardwood floors,' says Sharon.
They told me they were putting in scraped wood floors cause it was more expensive and elegant, but I am not a fool -- that was just a way to make me take scratched up wood because I am black. The 60 inch HD TV? It may look nice but it is not a plasma. It's not a plasma because I'm black. Now they want me to pay a deposit and utilities on this dump.' 'Do you know why?'
She has held her tongue in silence through the years of abuse by the system, but it came to a head at the New Orleans ' city council meeting where discussions were under way about the tearing down of the St. Bernard projects. When a near riotous exchange between groups opposing the tearing down of St.. Bernard and groups wanting the dilapidated buildings torn down and newer ones built, Sharon unleashed verbal hell with her once silenced tongue. The object of her oratory prowess was an acquiescent poor white boy in attendance.
The context of her scathing rebuke was, 'Just because you pay for my house, my car, my big screen and my food, I will not be treated like a slave!' and 'Back up and Shut up! Shut up, white boy! Shut up, white boy!'
Recapping from the mental log of the city council minutes in her head, Sharon repines, 'Our families have been displaced all over the United States. They are being forced to commit crimes in cities they are unfamiliar with. It is a very uncomfortable situation for them.. Bring them back, then let's talk about redevelopment.'
Sharon directs the reporter's attention across the street to Duncan Plaza where homeless people are living in tents and states that, 'I might do better out there with one of these tents.' She further lamented her sentiments about her situation, 'I might be poor, but I don't have to live poor.'
=============================================================================
Any wonder why this country is in the shape it is? Maybe we should all just chip in and get her the plasma TV she so richly deserves!
Remember to pay your taxes- Sharon needs your help
And Shepherds we shall be, For Thee my Lord, for Thee. Power hath descended from Thy hand that our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee and teeming with souls shall it ever be. In Nonmine Patris, et Filii, et Spiritus Sancti.
#6
Posted 25 March 2009 - 02:35 PM
lol, ok back to KOTOR, before I get pissed lol
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#7
Posted 25 March 2009 - 03:23 PM
you are probably right
ill prob get KOTOR when it comes out...
ill prob get KOTOR when it comes out...
And Shepherds we shall be, For Thee my Lord, for Thee. Power hath descended from Thy hand that our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee and teeming with souls shall it ever be. In Nonmine Patris, et Filii, et Spiritus Sancti.
#8
Posted 27 March 2009 - 10:55 PM
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#9
Posted 30 March 2009 - 10:05 AM
Updated the original post to include a list of members that will be picking this one up. If you intend on trying it, please post something. I'd like to know how many we are going to have and also insure that we all get on the same server/faction.
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#10
Posted 30 March 2009 - 10:46 AM
Of course I will be playing this and I am sure Rich will be. Hell I think between him, swatty, and myself we tried to hold on the longest hoping and hoping.
#11
Posted 30 March 2009 - 10:49 AM
Sith Pimp
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#12
Posted 30 March 2009 - 10:50 AM
Is the old one even still have servers running?
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#13
Posted 30 March 2009 - 11:10 AM
believe it or not it is still running but from what i was reading they are gonna start closing a bunch of servers soon
#14
Posted 30 March 2009 - 07:43 PM
#15
Posted 04 April 2009 - 02:57 PM
Bounty Hunter is starting to sound very interesting....
Boba Fett, Dengar, Zuckuss, IG-88, Bossk, 4-LOM. This was the lineup that started it all. Darth Vader wanted something done and his own people weren’t up to the task. So he called in specialists. Seeing this motley group of outlandish characters on the bridge rankled Vader’s officers and told us these guys were the real deal. When Vader felt it necessary to specifically look at Boba Fett when he mentioned he didn’t want anyone disintegrated, we understood this was a man with a reputation. When Boba Fett objected to Han Solo being frozen on the grounds that the Bounty Hunter needed Solo alive, Vader didn’t intimidate Fett -- as he did poor Lando -- or choke him senseless. He listened and reassured him in a businesslike manner. He was talking to a professional whose work he respected.
As this is the first blog we’ve done on classes, it’s important to give a little background on how classes work and the decisions we’ve made along the way to guide those decisions. When Star Wars™: The Old Republic ™ was still just a twinkling in our eye, James Ohlen (Creative Director and Lead Designer of Baldur’s Gate™ 1 & 2, Neverwinter Nights™, Star Wars™: Knights of the Old Republic™ and Dragon Age™) and I were both working on Dragon Age and were delighted at how personal, heroic and rewarding the origin stories made the experience. We talked numerous times about what it would mean to try to do that level of individualized story for an entire game but both knew that the time, expense and effort involved would have to have a big payoff—a game the average person might play through once and then set aside wasn’t going to do it. When we moved down to form the Austin studio and create BioWare’s first massively multiplayer RPG, we had the opportunity we were looking for.
There were a few decisions we made early on. First of all, there would be two distinct factions. This was Star Wars™, not Star Neutral Guy’s Adventure. When there is a war that spans an entire galaxy, nobody can stand on the sidelines. Sure Han is unaffiliated for about six minutes of the movies, but that doesn’t last long, and even if he’s not with the good guys he sure doesn’t like the Empire. The war affects everyone, even if they’d rather it didn’t.
Second, no story content would ever cross factions. Star Wars is a story about good and evil -- it simply doesn’t make sense to have Jedi and Sith doing the same quests, answering the same calls to adventure, etc. Creating one batch of content for all Players would have been half the cost, taken half the time and solved any number of organizational headaches but it was simply the wrong choice from a storytelling perspective. Unique content for both sides was the only way to go—if a Player went all the way through the game playing a Jedi and then playing a Sith, he wouldn’t experience even one repeated piece of story content.
Which leads me to the third decision we made: No class would exist in both factions – at least at first. Each class gets its own story; no story content exists on both sides. If we did Bounty Hunters on both sides of the fence we’d have to write two different Bounty Hunter stories at the expense of a different class that was more iconic to the Republic. Was the idea of a Republic Bounty Hunter cool? Absolutely. But far less iconic than the Imperial aligned one and we had other Republic classes we wanted to get in there instead. At least for now…
Speaking of movie moments, let’s take a second to review BioWare’s approach to Star Wars that started with Star Wars: Knights of the Old Republic. We create a world familiar to the Star Wars fan who only watched the movies -- and didn’t memorize them -- introduce the best parts of the Expanded Universe and then add something new to help grow that universe. This approach gives us clear guidelines on what we do and do not focus on as the core of the game. As a random example, I happen to dig the idea of Morgukai, but most Star Wars fans won’t have the foggiest idea what they are. So while there are Morgukai in our game, they aren’t going to have a class, a dominating role in our universe, or be referred to or introduced without first being explained.
With those guidelines in mind, it was pretty clear the Bounty Hunter story wasn’t going to start with the Bounty Hunter being a Mandalorian. The Mandalorians have a huge Expanded Universe following, were a key part of KOTOR’s story and history and are near and dear to my own heart—they do not, however, define what it means to be a Bounty Hunter in Star Wars and are alien to fans who only know the movies. Look at that first lineup of Bounty Hunters, how many are Mandalorians? Now would you even know that much if you’d never read any back story?
With Mandalorians off the table as the Bounty Hunters centerpiece (although clearly their presence will be felt and I still want to become one someday…) we had to sit down and outline the fantasy fulfillment of being a Bounty Hunter. So what defines the Star Wars Bounty Hunter? Well, they work for the bad guys, but they’re not necessarily bad guys themselves. You get the distinct feeling they’re doing a job. Are some of them cruel lowlifes who enjoy hurting people? Sure, probably. Some of them are also remnants of warrior cultures who no longer have a place to practice their ancient arts, thrill-seekers out for the galaxy’s next challenge or just people with a knack for weaponry trying to make the most out of the gifts they were given in life. Whatever their story, they specialize in the hunt, the small scale assault, the personal touch. You don’t call the Bounty Hunter when you need to take out an army; you call the Bounty Hunter when there is a very particular person whose death or capture could mean the difference between large scale victory and defeat.
At the heart of the Bounty Hunter story is the hunt itself. Smugglers, Jedi, Sith, rebel leaders, rogue droids, assassins, entire gangs or embezzling underlings, the Bounty Hunter takes them all down. Each hunt has its own flavor and each hunt brings with it a unique set of challenges and choices. Do you follow the job’s description to the letter and kill the wayward daughter of a powerful officer or do you bring her in alive and force the man to do his own dirty work? Will you take a bribe to fake a kill you didn’t make—will you switch sides when it’s clear the person you’re hunting has more honor and justification for his actions than the one who sent you? Does your honor come from getting the job done or being a good person? Is your loyalty to your crew, your conscience or your credits?
Core to the entire Bounty Hunter fantasy is this sense of independence. As a Bounty Hunter you are, and always will be, your own person. You start with nothing and work your way up, make a name for yourself and eventually travel in circles with Darths and Moffs, intelligence officers and governors, but you never become one of them. You work for your reasons, do things your way and can become a force of pure vengeance and destruction if crossed. Along the way you build a crew to support your ambitions, make friends or rivals out of the other great names in your field and tend to draw enemies like flies.
But first things first. You’ve got a blaster, a few credits and a contact who thinks you have promise. Your move, Bounty Hunter.
Daniel Erickson
Principal Lead Writer
As this is the first blog we’ve done on classes, it’s important to give a little background on how classes work and the decisions we’ve made along the way to guide those decisions. When Star Wars™: The Old Republic ™ was still just a twinkling in our eye, James Ohlen (Creative Director and Lead Designer of Baldur’s Gate™ 1 & 2, Neverwinter Nights™, Star Wars™: Knights of the Old Republic™ and Dragon Age™) and I were both working on Dragon Age and were delighted at how personal, heroic and rewarding the origin stories made the experience. We talked numerous times about what it would mean to try to do that level of individualized story for an entire game but both knew that the time, expense and effort involved would have to have a big payoff—a game the average person might play through once and then set aside wasn’t going to do it. When we moved down to form the Austin studio and create BioWare’s first massively multiplayer RPG, we had the opportunity we were looking for.
There were a few decisions we made early on. First of all, there would be two distinct factions. This was Star Wars™, not Star Neutral Guy’s Adventure. When there is a war that spans an entire galaxy, nobody can stand on the sidelines. Sure Han is unaffiliated for about six minutes of the movies, but that doesn’t last long, and even if he’s not with the good guys he sure doesn’t like the Empire. The war affects everyone, even if they’d rather it didn’t.
Second, no story content would ever cross factions. Star Wars is a story about good and evil -- it simply doesn’t make sense to have Jedi and Sith doing the same quests, answering the same calls to adventure, etc. Creating one batch of content for all Players would have been half the cost, taken half the time and solved any number of organizational headaches but it was simply the wrong choice from a storytelling perspective. Unique content for both sides was the only way to go—if a Player went all the way through the game playing a Jedi and then playing a Sith, he wouldn’t experience even one repeated piece of story content.
Which leads me to the third decision we made: No class would exist in both factions – at least at first. Each class gets its own story; no story content exists on both sides. If we did Bounty Hunters on both sides of the fence we’d have to write two different Bounty Hunter stories at the expense of a different class that was more iconic to the Republic. Was the idea of a Republic Bounty Hunter cool? Absolutely. But far less iconic than the Imperial aligned one and we had other Republic classes we wanted to get in there instead. At least for now…
Speaking of movie moments, let’s take a second to review BioWare’s approach to Star Wars that started with Star Wars: Knights of the Old Republic. We create a world familiar to the Star Wars fan who only watched the movies -- and didn’t memorize them -- introduce the best parts of the Expanded Universe and then add something new to help grow that universe. This approach gives us clear guidelines on what we do and do not focus on as the core of the game. As a random example, I happen to dig the idea of Morgukai, but most Star Wars fans won’t have the foggiest idea what they are. So while there are Morgukai in our game, they aren’t going to have a class, a dominating role in our universe, or be referred to or introduced without first being explained.
With those guidelines in mind, it was pretty clear the Bounty Hunter story wasn’t going to start with the Bounty Hunter being a Mandalorian. The Mandalorians have a huge Expanded Universe following, were a key part of KOTOR’s story and history and are near and dear to my own heart—they do not, however, define what it means to be a Bounty Hunter in Star Wars and are alien to fans who only know the movies. Look at that first lineup of Bounty Hunters, how many are Mandalorians? Now would you even know that much if you’d never read any back story?
With Mandalorians off the table as the Bounty Hunters centerpiece (although clearly their presence will be felt and I still want to become one someday…) we had to sit down and outline the fantasy fulfillment of being a Bounty Hunter. So what defines the Star Wars Bounty Hunter? Well, they work for the bad guys, but they’re not necessarily bad guys themselves. You get the distinct feeling they’re doing a job. Are some of them cruel lowlifes who enjoy hurting people? Sure, probably. Some of them are also remnants of warrior cultures who no longer have a place to practice their ancient arts, thrill-seekers out for the galaxy’s next challenge or just people with a knack for weaponry trying to make the most out of the gifts they were given in life. Whatever their story, they specialize in the hunt, the small scale assault, the personal touch. You don’t call the Bounty Hunter when you need to take out an army; you call the Bounty Hunter when there is a very particular person whose death or capture could mean the difference between large scale victory and defeat.
At the heart of the Bounty Hunter story is the hunt itself. Smugglers, Jedi, Sith, rebel leaders, rogue droids, assassins, entire gangs or embezzling underlings, the Bounty Hunter takes them all down. Each hunt has its own flavor and each hunt brings with it a unique set of challenges and choices. Do you follow the job’s description to the letter and kill the wayward daughter of a powerful officer or do you bring her in alive and force the man to do his own dirty work? Will you take a bribe to fake a kill you didn’t make—will you switch sides when it’s clear the person you’re hunting has more honor and justification for his actions than the one who sent you? Does your honor come from getting the job done or being a good person? Is your loyalty to your crew, your conscience or your credits?
Core to the entire Bounty Hunter fantasy is this sense of independence. As a Bounty Hunter you are, and always will be, your own person. You start with nothing and work your way up, make a name for yourself and eventually travel in circles with Darths and Moffs, intelligence officers and governors, but you never become one of them. You work for your reasons, do things your way and can become a force of pure vengeance and destruction if crossed. Along the way you build a crew to support your ambitions, make friends or rivals out of the other great names in your field and tend to draw enemies like flies.
But first things first. You’ve got a blaster, a few credits and a contact who thinks you have promise. Your move, Bounty Hunter.
Daniel Erickson
Principal Lead Writer
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#16
Posted 10 April 2009 - 06:25 PM
Get to know Ord Mantell, the latest planet revealed in Star Wars™: The Old Republic™. Plagued with civil war between the Republic military and Separatist guerillas, Ord Mantell is a hazardous planet with a story riddled with battle and political conflict.
Read more about the history of Ord Mantell and how the former home to an advanced military depot and popular spaceport base turned to a breeding ground for rebellion.
Make sure to check out concept art and screenshots from the game depicting Ord Mantell’s war-torn scenery.







And don’t forget to outfit your desktop with a new downloadable Ord Mantell themed wallpaper!
Read more about the history of Ord Mantell and how the former home to an advanced military depot and popular spaceport base turned to a breeding ground for rebellion.
Make sure to check out concept art and screenshots from the game depicting Ord Mantell’s war-torn scenery.







And don’t forget to outfit your desktop with a new downloadable Ord Mantell themed wallpaper!
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#17
Posted 10 April 2009 - 06:26 PM
Check out the latest issue of Threat of Peace now!
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#18
Posted 12 April 2009 - 11:48 AM
ill be getting it........until SOE rears its head....
And Shepherds we shall be, For Thee my Lord, for Thee. Power hath descended from Thy hand that our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee and teeming with souls shall it ever be. In Nonmine Patris, et Filii, et Spiritus Sancti.
#19
Posted 15 September 2009 - 03:19 PM
Just to chime in, I *will* be playing this game, too. Sith is where I'll wanna be - but I'll join up with the TAC gang when we play, whatever side we choose.
#20
Guest_D.susit_*
Posted 07 October 2009 - 09:41 AM
Guest_D.susit_*
How do you put gold or any other money for that matter in the bank? Ive been wanting to start putting away 3g a week so I can buy a mount at 40 but have not been able to figure this out. Help?
#21
Posted 07 October 2009 - 12:46 PM
QUOTE (D.susit @ Oct 7 2009, 09:41 AM) <{POST_SNAPBACK}>
How do you put gold or any other money for that matter in the bank? Ive been wanting to start putting away 3g a week so I can buy a mount at 40 but have not been able to figure this out. Help?
are you fuckin serious?
And Shepherds we shall be, For Thee my Lord, for Thee. Power hath descended from Thy hand that our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee and teeming with souls shall it ever be. In Nonmine Patris, et Filii, et Spiritus Sancti.
#22
Posted 19 August 2011 - 10:57 PM
Got my TOR beta invite today, still waiting to finish the DL. 
Wanted to remind everyone to ensure you are signed up for Reviled on the official TOR site. If we get a guild beta invite, you will not get it if you are not on that roster.
Wanted to remind everyone to ensure you are signed up for Reviled on the official TOR site. If we get a guild beta invite, you will not get it if you are not on that roster.
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#23
Posted 21 August 2011 - 05:23 PM
I'm in
I was in for any Star Wars MMO when I saw episode IV for the first time as a kid :P
Sith Warrior(juggernaut)
and a Bounty Hunter on the side :)
I was in for any Star Wars MMO when I saw episode IV for the first time as a kid :P
Sith Warrior(juggernaut)
and a Bounty Hunter on the side :)
#24
Posted 30 August 2011 - 05:53 PM
Hey guys, long time no chat. Anyways, I have been on the beta for SWToR for a while now. I have tried all the Empire classes to 25 and some to the 40s. I did this just to see what I wanted to play upon release.
I have enjoyed it thus far, and I am hoping the game has more social aspects when it comes out, to me that is the only thing lacking. Do not expect some of the things that made SWG so great (Active cantinas, personal houses, massive crafting guilds, huge open explorable planets) . SWToR is a good game, and I am sure in time it will be one of the best out there.
Hope to see you guys in there.
I have enjoyed it thus far, and I am hoping the game has more social aspects when it comes out, to me that is the only thing lacking. Do not expect some of the things that made SWG so great (Active cantinas, personal houses, massive crafting guilds, huge open explorable planets) . SWToR is a good game, and I am sure in time it will be one of the best out there.
Hope to see you guys in there.
Dropzone
#25
Posted 12 September 2011 - 08:12 AM
#26
Posted 12 September 2011 - 10:38 AM
Outlaw, check www.reviledguild.com. Some of those questions have already been answered on the forums.
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#27
Posted 13 September 2011 - 03:55 PM
Zoob, on 15 September 2009 - 03:19 PM, said:
Just to chime in, I *will* be playing this game, too. Sith is where I'll wanna be - but I'll join up with the TAC gang when we play, whatever side we choose.
Holy crap!
I thought you and Dawg had been gun down in a gang war or somthing it's been so long :P
#28
Posted 14 September 2011 - 07:43 AM
#29
Posted 14 September 2011 - 10:22 AM
"Freedom is always just one generation away from extinction. We do not pass it along in the bloodlines to our children. It must be preserved and sometimes fought for by those who hold it dear." - Ronald Reagan
#30
Posted 14 September 2011 - 11:23 AM
Witness, on 14 September 2011 - 07:43 AM, said:
Um, Brigs... Zoob posted that two years ago.
LOL, So was he gunned down by a rival gang I quess is a legit question?
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